The game is a departure from the main series as being a third person adventure game. Instead it is a non-linear "arcade-inspired" action game played from a raised viewpoint similar to isometric games using a fixed camera.The game also features cooperative gameplay, and players can take control of either Lara or an ancient Mayan tribesman named Totec. Each playable character possess unique weapons and skills. Like with some previous installments, Lara retains her dual pistols with infinite ammunition and a grappling hook, which she is able to use to cross gaps and which Totec can tightrope walk across. Totec carries spears which can be used both as a weapon and on the environment, for Lara to climb on.Both characters carry unlimited "bombs" that can be dropped and detonated.Tombs can be explored and some have "booby-trap puzzles" to solve.The game does not have any loading screens once a level is started.
Guardian of Light may be played with a single player, and a second player may join at any time, whether online or locally.In the single-player campaign the only playable character is Lara; Totec cannot assist and Lara has all the tools required along with new abilities to make it through her own unique adventure.Puzzles and parts of the map are also different.Creative director Daniel Neuberger said that this was because he did not want the player to get frustrated by having to rely on.The campaign features eight to ten hours of gameplay.
Multiplayer
In multiplayer, a first in the series, gameplay has an emphasis on teamwork. Lara is able to use Totec's shield as a portable platform as he holds it above his head. She may also balance on spears that Totec throws in the wall, but Totec cannot, as they are not able to hold his weight. Totec can tightrope walk using Lara's grappling rope. As the game progresses, Totec learns from Lara how to use modern weapons, such as rifles. When enemies are killed, point scores appear above their bodies—red or blue—depending on whether Lara (red) or Totec (blue) scored the kill. There are pick-ups, such as gems, scattered throughout the levels that increase the player's score. Receiving high scores in each level rewards the players with new weapons and upgrades. To add competitiveness into the game, there are a limited number of enemies and gems in the world so the players may compete to kill and grab them all.The multiplayer mode reportedly features approximately six to eight hours of gameplay, depending on teamwork.
Part 01
Part 02
Part 03
Part 04
Part 05
Part 06
Part 07
Part 08
Part 09
Part 10
Part 11
Part 12
Part 13
Part 14
Part 15
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